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6841. Exploit List - in Player Features and Ideas Discussion [original thread]
That is very likely true, and as such expensive to both GMs and Dev - so probably won't happen.
- by Adunh Slavy - at 2006.05.22 03:08:00
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6842. Total BS 100% warp bar in Level 4 mission and 1+ minutes still die - in EVE General Discussion [original thread]
Originally by: MindDragon ... there are other objects nearby, instead of bouncing around like mad ... I have noticed this behavior myself, and it is just not in missions, your ship sometimes acts like it bumped into something and does...
- by Adunh Slavy - at 2006.05.21 08:16:00
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6843. Massive Drama Inducing Change Suggestions Pt2: Gate warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Yea, and the fleet jumpong in gives away everything to the defenders, giving them far too much free info on if to engage or not. Perhaps the gate cloak can last forever, 60 minutes, who cares, until your ship ...
- by Adunh Slavy - at 2006.05.21 07:45:00
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6844. More Toys For Carebears; A Few Ideas... - in Player Features and Ideas Discussion [original thread]
Originally by: Pang Grohl I wouldn't object to a mobile refining option, because that has the inherent risk of creating a more tempting p-rat target. That gives me an idea. What if the refining module was so BIG, that it took 90% of th...
- by Adunh Slavy - at 2006.05.21 07:22:00
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6845. The 'Jump' button at stargates - in Player Features and Ideas Discussion [original thread]
Edited by: Adunh Slavy on 21/05/2006 07:11:37 If you have an insta ... anyway ... you can warp to the insta, and if your AP waypoint is set to something beyond that gate, turn on the AP. Soon as you arrive, you jump, soon as you hear the jump ...
- by Adunh Slavy - at 2006.05.21 07:11:00
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6846. Targeting Icons - in Player Features and Ideas Discussion [original thread]
I don't know if this will help you or not, but you can hold down CTRL+ALT then click in space and you get a little zoom window that you can move around with your mouse. This may not help because you'd have to look at everything to see what everyth...
- by Adunh Slavy - at 2006.05.21 07:06:00
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6847. Metabolism - in Player Features and Ideas Discussion [original thread]
heh, Nice :)
- by Adunh Slavy - at 2006.05.21 07:02:00
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6848. Ice Collection array (POS stuff) - in Player Features and Ideas Discussion [original thread]
Wouldn't that make fueling a POS too easy? I do understand the desire for such a thing, however. -AS
- by Adunh Slavy - at 2006.05.21 06:56:00
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6849. 3 orbit distance presets - in Player Features and Ideas Discussion [original thread]
That's a nice idea. An expansion on it perhaps is, if you "CTRL Click" a weapon, your ship will auto orbit the target, that has the focus, at the optimal range of that weapon, and at say perhaps 75% of the max range of a missle, if that was clicke...
- by Adunh Slavy - at 2006.05.21 06:52:00
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6850. Kill Cam - in Player Features and Ideas Discussion [original thread]
You can use the advanced camera controls (escape menu) and then doa "set as parent" on something. Camera stays for the explosion. -AS
- by Adunh Slavy - at 2006.05.21 06:40:00
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6851. Exploit List - in Player Features and Ideas Discussion [original thread]
First off, I understand there are pros and cons to publishing known exploits, I work in the software industry and have seen both sides. That said, I would like to be able to determine what is an is not an exploit. I hear that this is, that is not...
- by Adunh Slavy - at 2006.05.21 06:35:00
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6852. Yet another possible Bookmark solution - in Player Features and Ideas Discussion [original thread]
Originally by: Lord Slater Then i could hack my bookmarks and set them to drop me 1million AU out a perfect safespot if i could get to it that is. Yes, exactly. Very difficult to locate safe spots can be created now as it is, so I don'...
- by Adunh Slavy - at 2006.05.02 01:47:00
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6853. Yet another possible Bookmark solution - in Player Features and Ideas Discussion [original thread]
This idea doesn't get rid of book marks, just changes how they work, with the sole purpose of reducing lag. The idea is put book marks on the client. All a book mark really is a three dimensional coordinate (doubles or floats) and a string or two...
- by Adunh Slavy - at 2006.05.01 15:00:00
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6854. New types (or an increased number of) NPC's for added immersion! - in Player Features and Ideas Discussion [original thread]
This is a fun idea. Perhaps another thing that culd be added, providing CCP adds a long awaited "formation flying" for gangs, you culd fly information with one of these NPC convoys. If they get attacked by rats, NPC or players, you could get a lit...
- by Adunh Slavy - at 2006.04.24 10:45:00
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6855. [SHIP] SMALL FREIGHTER - in Player Features and Ideas Discussion [original thread]
Thre is a possible comprimise on this question about making a small freighter a macro miners new best friend and helping miners. Perhaps what can be done is allow the ship to scoop jet cans, but only allow it to scoop jet cans once every 15 or 2...
- by Adunh Slavy - at 2006.04.23 12:45:00
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6856. Skin Ships - in Player Features and Ideas Discussion [original thread]
Here's one possible solution. semi transparent skins - they could be applied to all ship designs. the key here is that this semi transparent skin is mapped atop the existing skin. And even more importantly, there would be only 256 to choose from....
- by Adunh Slavy - at 2006.03.21 11:22:00
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6857. Why do ships have windows? - in Player Features and Ideas Discussion [original thread]
Many of the ships in the game are quite large, and have windows too, but the ships are unpopulated except by the player in his pod; no one is looking out all those windows. Perhaps ships could have crew members. These crew members could give sligh...
- by Adunh Slavy - at 2006.03.21 11:09:00
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6858. Get people out of NPC corps, the JOB Idea - in Player Features and Ideas Discussion [original thread]
This idea would certainly counter ISK farmers
- by Adunh Slavy - at 2006.03.05 18:54:00
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6859. Tractor Beams and Macros - in Player Features and Ideas Discussion [original thread]
With the recent change in tractor beam skill requirements, we should see more of them out there. Currently the tractor can only pull cans you own, or from your player corp. Perhaps a slight modification would help significantly cut the profit marg...
- by Adunh Slavy - at 2006.03.05 18:50:00
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